The Juggler
11-08-2007, 09:49 PM
Downloaded this demo last night and gave it some stick...
First impressions... I thought it was good fun... the graphics were great and the gun play was good. Not sure if the gun play would become a little too much the same over and over but with the added Tequila meter I am hoping it won't.
Every time you kill a bad guy your T-Meter increases... everytime you kill a bad guy with style it increases more and you get stars too... with style I mean slowmo flying or sliding across counters while blasting or shootying gas bottles to blow up the bad guys or better still shoot objects that fall on your foe and kill them.
As you metter increases you can swap this earned meterage into health (there are first aid boxes on walls that also replenish your heath too) or if you let it build up even further into accurate shot.
Now this accurate shot is excellent... basically the action goes into slow mo and your gun sight zooms onto your opponent... you aim and then fire.... you are then presented with a cinematic of your bullet flight and the death of your victim... but wait... depending on where you shoot the bad guy depends on his death throws..... shoot him in the head and he will fly backwards, in the arm and he spins around and falls off of stuff (not always dead), throat shots, knee shots etc... give different results... the next level on the T-Meter gives you mass carnage with your weapons... you have unlimited ammo and quick rate of fire for a limited time period. Very useful when you are about to be overrun by gun wielding Chinese waiters looking for a tip.
The slow motion (ala Matrix) is kinda cool and comes on automatically when you leap and jump while shooting... but you can also switch this on and off manually as desired... the amount of time in slo-mo is measured by a power line that rapidly drops and when empty your slo-mo abilities are gone... but it also increases by itself over a small period of time.
Another intersting feature is the Mexican Standoff... you are surrounded by a group of said above waiters all with their guns drawn, as are you... cue the slowmo and you have to dodge incoming bullets while aiming and blasting the bad guys one by one... it's not that hard to master and adds something different to the gameplay.
It looks as though the whole game is going to flow like a movie with bad dialogue and acting... just how I like it :cool:
Cinematics seem to be mixed in with gameplay and I am guessing these are going to help with that interactive movie feeling.
A sub game is that you have to collect these paper birds too... much like the name tags in Gears... when you find one your T-Meter recieves a nice boost.
The gameplay (based totally on the demo) seems to be very linear with little room for you to explore apart from the set path destined for Tequila (that's the hero's name by the way).
The demo when completed will continue to show various parts of in game footage which look great... it also shows some online play as well so hopefully the replay level will be present with that feature.
So then.... I liked it and had great fun doing the demo in easy and then in hard modes. I am unsure if the game play woul;d vary enough that it would not become repeditive... lets face it one Chinese back alley is very much like every other Chinese back alley.
I am more than likely going to get this game when it comes out at the end of the month and hope that the games appeal will last until it's end.
If you guys download the demo let me know your opinions please.
Des
:rolleyes:
First impressions... I thought it was good fun... the graphics were great and the gun play was good. Not sure if the gun play would become a little too much the same over and over but with the added Tequila meter I am hoping it won't.
Every time you kill a bad guy your T-Meter increases... everytime you kill a bad guy with style it increases more and you get stars too... with style I mean slowmo flying or sliding across counters while blasting or shootying gas bottles to blow up the bad guys or better still shoot objects that fall on your foe and kill them.
As you metter increases you can swap this earned meterage into health (there are first aid boxes on walls that also replenish your heath too) or if you let it build up even further into accurate shot.
Now this accurate shot is excellent... basically the action goes into slow mo and your gun sight zooms onto your opponent... you aim and then fire.... you are then presented with a cinematic of your bullet flight and the death of your victim... but wait... depending on where you shoot the bad guy depends on his death throws..... shoot him in the head and he will fly backwards, in the arm and he spins around and falls off of stuff (not always dead), throat shots, knee shots etc... give different results... the next level on the T-Meter gives you mass carnage with your weapons... you have unlimited ammo and quick rate of fire for a limited time period. Very useful when you are about to be overrun by gun wielding Chinese waiters looking for a tip.
The slow motion (ala Matrix) is kinda cool and comes on automatically when you leap and jump while shooting... but you can also switch this on and off manually as desired... the amount of time in slo-mo is measured by a power line that rapidly drops and when empty your slo-mo abilities are gone... but it also increases by itself over a small period of time.
Another intersting feature is the Mexican Standoff... you are surrounded by a group of said above waiters all with their guns drawn, as are you... cue the slowmo and you have to dodge incoming bullets while aiming and blasting the bad guys one by one... it's not that hard to master and adds something different to the gameplay.
It looks as though the whole game is going to flow like a movie with bad dialogue and acting... just how I like it :cool:
Cinematics seem to be mixed in with gameplay and I am guessing these are going to help with that interactive movie feeling.
A sub game is that you have to collect these paper birds too... much like the name tags in Gears... when you find one your T-Meter recieves a nice boost.
The gameplay (based totally on the demo) seems to be very linear with little room for you to explore apart from the set path destined for Tequila (that's the hero's name by the way).
The demo when completed will continue to show various parts of in game footage which look great... it also shows some online play as well so hopefully the replay level will be present with that feature.
So then.... I liked it and had great fun doing the demo in easy and then in hard modes. I am unsure if the game play woul;d vary enough that it would not become repeditive... lets face it one Chinese back alley is very much like every other Chinese back alley.
I am more than likely going to get this game when it comes out at the end of the month and hope that the games appeal will last until it's end.
If you guys download the demo let me know your opinions please.
Des
:rolleyes: