Infinityxx
07-12-2007, 06:33 AM
Welcome to Trickster – yet another MMORPG that looks very generic as a point-and-click game, but isn't. This game is special - in the sense that it uses one of the worst and most impractical sign-on systems in the world, and it was delayed months. However, it's actually fun.
The whole story of Trickster is an extremely rich man; “Don Cavalier” passed away, and wants to give away his wealth, as stated in his will. However, Don wishes to do this by staging a game (called trickster), inviting anyone from anywhere to come to earn part of his wealth by “drilling up cards” and such. As you may expect, this storyline has little to nothing to do with the game. Apparently there is a broken story-quest-game system in the game which doesn't work yet. Maybe. On forth to the gameplay.
The interface of the game is very simple. You have HP, MP, an experience bar and weight indicator. Also, a chat box with different chat channels is available. On the bottom of the screen are different hotkeys to various menus. You point and click healing items and skills in order to kill enemies by clicking on them. Kill enough enemies, or do enough quests and you will “level up”, earning stat points.
Leveling up in this game is slightly different, as the skill system. Instead of earning a preset amount of points for skills every level up, you have the “TM” system. TM experience is only gained after killing an enemy or completing quests. At a certain TM level, you can buy TM skills, which can be leveled up with TM Points (One gained per TM level), and even mastered for an item and TM cost. For normal leveling, every hit of the enemy earns you a certain amount of experience. Once the bar reaches 100%, your stats increase based on the growth system picked in the beginning of the game (more on that later), and you also earn four bonus points.
These bonus points can be used to increase one of the 12 stats. There are four stat categories (Power, Magic, Sense, and Charm) with three subcategories (example: Power includes HP, Defense and Attack Speed). For every four points a stat gains, it gains one level. Depending on the stat, changes may or may not be seen each level. When creating a character, you can change its stat growth. For example, a “4114” build means every experience level, Power gains four bonus points (each stat gaining a level), Magic and Sense gain one point (taking four levels for a stat to gain a level), and Charm gains four bonus points (gaining a level). This growth rate is permanent and cannot be changed. Depending on which class you pick, you will want to adjust your growth rate accordingly at the character creation.
Character creation is fairly simple. Pick one of eight classes (Buffalo, Bunny, Dragon, Sheep, Lion, Fox, Raccoon, Cat) to be. Of the four stats, each has its female and male character to choose from. Each class of each stat is identical until the “job advancement” (Meaning, Buffalo and Bunny are the same in terms of skills). After you choose the class, enter a name and choose a hair/hat color. Since there are about ten colors for each class, you look extremely boring until your job advancement.
Lucky for you, the game provides a very well-done tutorial (excluding the engrish). Most of the game mechanics are explained, allowing you to adapt to the real-game world almost instantly. Of course, each MMORPG game has its own etiquette rules which can only be taught by experience. This leads to the existence of a small population of very stupid people who have no respect whatsoever.
Basically, you get to kill monsters with your skills forever. And ever. Maybe in different areas. Or maybe kill a boss. What did you expect? However, training is generally very fast in comparison to other games (*cough*Maple Story*cough) so you can do a level per sitting, or more. The party system (which gives increased EXP rates depending on who is in the party) makes leveling a breeze. Every few levels you can use new armor, or skills, etc. You may even get a change of scenery in terms of where you can train. If you get bored, you can play a card game with other players.
The card game is fairly simple. Whether it will play a larger role in new patches is beyond me, but you should try it once or twice. There are two card rules –which are basically the opposites of eachother. Each card has a color, mana amount and a number. In one rule, different colors have the larger number win, and in a case of a same color, higher mana wins. You get the idea. If you win enough, your rank can go up and you'll win experience. Don't count on leveling like this, it's fairly slow. The card system adds a certain depth to the game.
If you're bored of that, you can do some quests. Which either A. require monotonous drilling or B. killing of enemies for puny rewards. For drilling, you buy/find a drill, go to an area, click and hold the drill meter (which rises with holding the mouse down) in a certain area till you “drill” deep enough to excavate an item – or nothing. Some classes are better than others at drilling, so if you're a class who is horrible at drilling, you're better off purchasing items from other players. As for monster quests, you kill X amount of monsters in Y amount of time for Z amount of experience, and maybe “W”, a prize. Apparently there is a broking ranking system for this. If implemented, it may add a certain depth to questing.
Asides the gameplay, graphics and sound are very bearable. There are “ambience” sounds for each map, giving it a realistic feel, with maybe a music track for the map. Some of the songs are extremely repetitive, but then again you'll likely be entranced in training – so no problem there. Graphics are cartoony, not exactly realistic as expected. I do believe the view of the game is “oblique”, meaning it's more of a shot from an angle, rather than bird's-eye view. Did I mention the game has 2-D graphics, maybe fancy skill animations? Guess not. Anyways, that's about it. Have fun playing.
Trickster is free. Meaning, give it a try. Once you get past the numerous possible errors involved in installation, the chronic lag and 10 hour patches, it's a very fun game. Go for it, and remember – it's not a competition.
The whole story of Trickster is an extremely rich man; “Don Cavalier” passed away, and wants to give away his wealth, as stated in his will. However, Don wishes to do this by staging a game (called trickster), inviting anyone from anywhere to come to earn part of his wealth by “drilling up cards” and such. As you may expect, this storyline has little to nothing to do with the game. Apparently there is a broken story-quest-game system in the game which doesn't work yet. Maybe. On forth to the gameplay.
The interface of the game is very simple. You have HP, MP, an experience bar and weight indicator. Also, a chat box with different chat channels is available. On the bottom of the screen are different hotkeys to various menus. You point and click healing items and skills in order to kill enemies by clicking on them. Kill enough enemies, or do enough quests and you will “level up”, earning stat points.
Leveling up in this game is slightly different, as the skill system. Instead of earning a preset amount of points for skills every level up, you have the “TM” system. TM experience is only gained after killing an enemy or completing quests. At a certain TM level, you can buy TM skills, which can be leveled up with TM Points (One gained per TM level), and even mastered for an item and TM cost. For normal leveling, every hit of the enemy earns you a certain amount of experience. Once the bar reaches 100%, your stats increase based on the growth system picked in the beginning of the game (more on that later), and you also earn four bonus points.
These bonus points can be used to increase one of the 12 stats. There are four stat categories (Power, Magic, Sense, and Charm) with three subcategories (example: Power includes HP, Defense and Attack Speed). For every four points a stat gains, it gains one level. Depending on the stat, changes may or may not be seen each level. When creating a character, you can change its stat growth. For example, a “4114” build means every experience level, Power gains four bonus points (each stat gaining a level), Magic and Sense gain one point (taking four levels for a stat to gain a level), and Charm gains four bonus points (gaining a level). This growth rate is permanent and cannot be changed. Depending on which class you pick, you will want to adjust your growth rate accordingly at the character creation.
Character creation is fairly simple. Pick one of eight classes (Buffalo, Bunny, Dragon, Sheep, Lion, Fox, Raccoon, Cat) to be. Of the four stats, each has its female and male character to choose from. Each class of each stat is identical until the “job advancement” (Meaning, Buffalo and Bunny are the same in terms of skills). After you choose the class, enter a name and choose a hair/hat color. Since there are about ten colors for each class, you look extremely boring until your job advancement.
Lucky for you, the game provides a very well-done tutorial (excluding the engrish). Most of the game mechanics are explained, allowing you to adapt to the real-game world almost instantly. Of course, each MMORPG game has its own etiquette rules which can only be taught by experience. This leads to the existence of a small population of very stupid people who have no respect whatsoever.
Basically, you get to kill monsters with your skills forever. And ever. Maybe in different areas. Or maybe kill a boss. What did you expect? However, training is generally very fast in comparison to other games (*cough*Maple Story*cough) so you can do a level per sitting, or more. The party system (which gives increased EXP rates depending on who is in the party) makes leveling a breeze. Every few levels you can use new armor, or skills, etc. You may even get a change of scenery in terms of where you can train. If you get bored, you can play a card game with other players.
The card game is fairly simple. Whether it will play a larger role in new patches is beyond me, but you should try it once or twice. There are two card rules –which are basically the opposites of eachother. Each card has a color, mana amount and a number. In one rule, different colors have the larger number win, and in a case of a same color, higher mana wins. You get the idea. If you win enough, your rank can go up and you'll win experience. Don't count on leveling like this, it's fairly slow. The card system adds a certain depth to the game.
If you're bored of that, you can do some quests. Which either A. require monotonous drilling or B. killing of enemies for puny rewards. For drilling, you buy/find a drill, go to an area, click and hold the drill meter (which rises with holding the mouse down) in a certain area till you “drill” deep enough to excavate an item – or nothing. Some classes are better than others at drilling, so if you're a class who is horrible at drilling, you're better off purchasing items from other players. As for monster quests, you kill X amount of monsters in Y amount of time for Z amount of experience, and maybe “W”, a prize. Apparently there is a broking ranking system for this. If implemented, it may add a certain depth to questing.
Asides the gameplay, graphics and sound are very bearable. There are “ambience” sounds for each map, giving it a realistic feel, with maybe a music track for the map. Some of the songs are extremely repetitive, but then again you'll likely be entranced in training – so no problem there. Graphics are cartoony, not exactly realistic as expected. I do believe the view of the game is “oblique”, meaning it's more of a shot from an angle, rather than bird's-eye view. Did I mention the game has 2-D graphics, maybe fancy skill animations? Guess not. Anyways, that's about it. Have fun playing.
Trickster is free. Meaning, give it a try. Once you get past the numerous possible errors involved in installation, the chronic lag and 10 hour patches, it's a very fun game. Go for it, and remember – it's not a competition.